Difference between revisions of "Uncertainty of Outcome"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Unpredictable Behavior]] |
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Replayability]], | |
− | + | [[Tension]] | |
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=== Can Modulate === | === Can Modulate === | ||
− | + | [[Game Mastery]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Performance Uncertainty]], | |
+ | [[Player Unpredictability]], | ||
+ | [[Randomness]], | ||
+ | [[Solution Uncertainty]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Dominant Strategy]], | |
+ | [[Predictable Winner]] | ||
== History == | == History == |
Revision as of 08:49, 15 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Dominant Strategy, Predictable Winner
History
New pattern created in this wiki.
References
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Acknowledgements
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