Difference between revisions of "Secret Scoring Mechanisms"

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== Using the pattern ==
 
== Using the pattern ==
 +
[[Secret Scoring Mechanisms]] are typically added to games with [[Scores]] in order to avoid having [[Predictable Winner]] and thereby set up for [[Beat the Leader]] situations.
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 
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[[Tension]]
== Relations ==
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[[Anticipation]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
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[[Imperfect Information]]
  
==== with ... ====
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=== Can Modulate ===
 +
[[End State Scoring]],
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[[Scores]],
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[[Secret Goals]]
 +
 
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== Relations ==
 +
=== Can Instantiate ===
 +
[[Imperfect Information]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 
[[End State Scoring]],  
 
[[End State Scoring]],  
 +
[[Scores]],
 
[[Secret Goals]]
 
[[Secret Goals]]
  
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
[[Beat the Leader]]
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[[Beat the Leader]],
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[[Predictable Winner]]
  
 
== History ==
 
== History ==

Revision as of 09:46, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Secret Scoring Mechanisms are typically added to games with Scores in order to avoid having Predictable Winner and thereby set up for Beat the Leader situations.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Tension Anticipation

Can Instantiate

Imperfect Information

Can Modulate

End State Scoring, Scores, Secret Goals

Relations

Can Instantiate

Imperfect Information

Can Modulate

End State Scoring, Scores, Secret Goals

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Beat the Leader, Predictable Winner

History

New pattern created in this wiki.

References

-

Acknowledgements

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