Difference between revisions of "Secret Scoring Mechanisms"

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[[Secret Scoring Mechanisms]] are typically added to games with [[Scores]] in order to avoid having [[Predictable Winner]] and thereby set up for [[Beat the Leader]] situations.  
 
[[Secret Scoring Mechanisms]] are typically added to games with [[Scores]] in order to avoid having [[Predictable Winner]] and thereby set up for [[Beat the Leader]] situations.  
  
=== Diegetic Aspects ===
+
The mechanisms are typically design so they can be activated to win a game or automatically are activated when [[End State Scoring]] begins.
  
=== Interface Aspects ===
+
== Consequences ==
 +
[[Secret Scoring Mechanisms]] affect how [[Scores]] work in a game by
  
=== Narration Aspects ===
 
 
== Consequences ==
 
 
[[Tension]]
 
[[Tension]]
 
[[Anticipation]]
 
[[Anticipation]]
 +
 +
[[Score Tracks]],
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Modulate ===
 
=== Can Modulate ===
[[End State Scoring]],  
+
,  
 
[[Scores]],  
 
[[Scores]],  
 +
[[Score Tracks]],
 
[[Secret Goals]]
 
[[Secret Goals]]
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Imperfect Information]]
+
[[Anticipation]],
 +
[[Imperfect Information]],
 +
[[Tension]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 
[[End State Scoring]],  
 
[[End State Scoring]],  
 
[[Scores]],  
 
[[Scores]],  
 +
[[Score Tracks]],
 
[[Secret Goals]]
 
[[Secret Goals]]
  

Revision as of 09:55, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Secret Scoring Mechanisms are typically added to games with Scores in order to avoid having Predictable Winner and thereby set up for Beat the Leader situations.

The mechanisms are typically design so they can be activated to win a game or automatically are activated when End State Scoring begins.

Consequences

Secret Scoring Mechanisms affect how Scores work in a game by

Tension Anticipation

Score Tracks,

Can Instantiate

Imperfect Information

Can Modulate

, Scores, Score Tracks, Secret Goals

Relations

Can Instantiate

Anticipation, Imperfect Information, Tension

Can Modulate

End State Scoring, Scores, Score Tracks, Secret Goals

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Beat the Leader, Predictable Winner

History

New pattern created in this wiki.

References

-

Acknowledgements

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