Difference between revisions of "Secret Scoring Mechanisms"
From gdp3
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[[Secret Scoring Mechanisms]] are typically added to games with [[Scores]] in order to avoid having [[Predictable Winner]] and thereby set up for [[Beat the Leader]] situations. | [[Secret Scoring Mechanisms]] are typically added to games with [[Scores]] in order to avoid having [[Predictable Winner]] and thereby set up for [[Beat the Leader]] situations. | ||
− | + | The mechanisms are typically design so they can be activated to win a game or automatically are activated when [[End State Scoring]] begins. | |
− | == | + | == Consequences == |
+ | [[Secret Scoring Mechanisms]] affect how [[Scores]] work in a game by | ||
− | |||
− | |||
− | |||
[[Tension]] | [[Tension]] | ||
[[Anticipation]] | [[Anticipation]] | ||
+ | |||
+ | [[Score Tracks]], | ||
=== Can Instantiate === | === Can Instantiate === | ||
Line 35: | Line 35: | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | , | |
[[Scores]], | [[Scores]], | ||
+ | [[Score Tracks]], | ||
[[Secret Goals]] | [[Secret Goals]] | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | [[Imperfect Information]] | + | [[Anticipation]], |
+ | [[Imperfect Information]], | ||
+ | [[Tension]] | ||
=== Can Modulate === | === Can Modulate === | ||
[[End State Scoring]], | [[End State Scoring]], | ||
[[Scores]], | [[Scores]], | ||
+ | [[Score Tracks]], | ||
[[Secret Goals]] | [[Secret Goals]] | ||
Revision as of 09:55, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Secret Scoring Mechanisms are typically added to games with Scores in order to avoid having Predictable Winner and thereby set up for Beat the Leader situations.
The mechanisms are typically design so they can be activated to win a game or automatically are activated when End State Scoring begins.
Consequences
Secret Scoring Mechanisms affect how Scores work in a game by
Can Instantiate
Can Modulate
, Scores, Score Tracks, Secret Goals
Relations
Can Instantiate
Anticipation, Imperfect Information, Tension
Can Modulate
End State Scoring, Scores, Score Tracks, Secret Goals
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Beat the Leader, Predictable Winner
History
New pattern created in this wiki.
References
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Acknowledgements
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