Difference between revisions of "Secret Scoring Mechanisms"
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[[Anticipation]], | [[Anticipation]], | ||
[[Imperfect Information]], | [[Imperfect Information]], | ||
+ | [[Secret Goals]], | ||
[[Tension]] | [[Tension]] | ||
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[[End State Scoring]], | [[End State Scoring]], | ||
[[Scores]], | [[Scores]], | ||
− | [[Score Tracks | + | [[Score Tracks]] |
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=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 10:08, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Secret Scoring Mechanisms are typically added to games with Scores in order to avoid having Predictable Winner and thereby set up for Beat the Leader situations.
The mechanisms are typically design so they can be activated to win a game or automatically are activated when End State Scoring begins.
Consequences
Secret Scoring Mechanisms affect how Scores work in a game by adding Imperfect Information. They can be seen as a form of Secret Goals and provide both Anticipation and Tension to gameplay while making more difficult to have a Predictable Winner. The use of them lessens the importance of Score Tracks since not all points may be shown there (especially if End State Scoring is used).
Relations
Can Instantiate
Anticipation, Imperfect Information, Secret Goals, Tension
Can Modulate
End State Scoring, Scores, Score Tracks
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Beat the Leader, Predictable Winner
History
New pattern created in this wiki.
References
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Acknowledgements
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