Difference between revisions of "Flip-Flop Events"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Varying Turn Orders]] | ||
− | + | use [[Score Tracks]] as an example of [[Varying Turn Orders]] | |
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− | + | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Combos]], | ||
+ | [[Game Mastery]] | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Turn Taking]] | ||
== Relations == | == Relations == | ||
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[[Combos]], | [[Combos]], | ||
[[Game Mastery]] | [[Game Mastery]] | ||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Varying Turn Orders]] | [[Varying Turn Orders]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 18:18, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Agricola, Caylus, and
Dominant Species weak example because players can only change their position in the turn order one step per round, so Flip-Flop Events are only possible in two-player game instances.
Egizia, Golf, and Ursuppe
manipulate owns position so that one changes turn order but this can be difficult since other players also score
Using the pattern
Can Be Instantiated By
use Score Tracks as an example of Varying Turn Orders
Consequences
Can Instantiate
Can Modulate
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
Jesper Berglund, Alexander Kjäll