Difference between revisions of "Flip-Flop Events"
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Niels Swinkels - [[Macchiavelli]] | Niels Swinkels - [[Macchiavelli]] | ||
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== Consequences == | == Consequences == | ||
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− | [[Combos]], | + | [[Flip-Flop Events]] affect [[Turn Taking]] by making a specific form of [[Combos]] possible. Since this can be tricky to set up, being able to create [[Flip-Flop Events]] can be a sign of [[Game Mastery]] in games where it is possible. |
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== Relations == | == Relations == |
Revision as of 22:00, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Flip-Flop Events are primarily the concern of Board Games. Agricola, Caylus, and Lords of Waterdeep allows players to perform direct actions that make them first players in a round so those in the last place can create Flip-Flop Events. Dominant Species is a weak example because players can only change their position in the turn order one step per round, so Flip-Flop Events are only possible in two-player game instances.
Egizia, Golf, and Ursuppe base turn order on the inverse order of the players' score, which means that players that move from first to last position in points moves from last to first position in turn order. Since this requires making a move that minimizes the amount of point gathered it is not necessarily good. Further, the possibility of doing so depends heavily on what the other players do and may not be possible at all except in rare circumstances. To add to this, in the case of Golf there is little gameplay advantage in creating Flip-Flop Events since it gives no direct gameplay advantage...
Kristine Ask - Vampire: The Masquerade
Richard Wetzel - Battle at Kemble's Cascade and Skat
Andreas Lindegaard Gregersen - Uno with two players?
Alexander Dahl - Advanced Third Reich
Niels Swinkels - Macchiavelli
Lars Konzack - Shogun
Using the pattern
Can Be Instantiated By
use Score Tracks as an example of Varying Turn Orders
Consequences
Can Instantiate
Flip-Flop Events affect Turn Taking by making a specific form of Combos possible. Since this can be tricky to set up, being able to create Flip-Flop Events can be a sign of Game Mastery in games where it is possible.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
Jesper Berglund, Daniel Bernhoff, Alexander Kjäll