Difference between revisions of "Winning by Ending Gameplay"
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Races]], | ||
+ | [[Scores]] | ||
− | === | + | === Can Be Modulated By === |
− | + | [[Scores]] | |
− | + | ||
− | + | ||
− | + | ||
== Consequences == | == Consequences == | ||
+ | [[Winning by Ending Gameplay]] causes [[Game Over]] for players. The pattern can be used to let players have a chance of ending [[Time Limited Game Instances]] prematurely by winning, but can also be used to designate [[Tied Results]] or a [[Game System Player]] to win if no player has won when time has run out. | ||
+ | |||
+ | Due to its definition, [[Winning by Ending Gameplay]] is incompatible with [[Unwinnable Games]] and [[Winner determined after Gameplay Ends]]. | ||
== Relations == | == Relations == | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Races]] | + | [[Races]], |
+ | [[Scores]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Line 51: | Line 55: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | [[Unwinnable Games]] | + | [[Unwinnable Games]], |
+ | [[Winner determined after Gameplay Ends]] | ||
== History == | == History == |
Revision as of 15:03, 21 January 2015
Games which are one by achieving a required game state which ends gameplay.
A majority of games are designed so they end at some point. Those that reward a player by letting them win by doing so use a Winning by Ending Gameplay design solution (the typical other solution with winners is to end gameplay and then determine the winner).
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Can Be Modulated By
Consequences
Winning by Ending Gameplay causes Game Over for players. The pattern can be used to let players have a chance of ending Time Limited Game Instances prematurely by winning, but can also be used to designate Tied Results or a Game System Player to win if no player has won when time has run out.
Due to its definition, Winning by Ending Gameplay is incompatible with Unwinnable Games and Winner determined after Gameplay Ends.
Relations
Can Instantiate
with Time Limited Game Instances
Game System Player, Tied Results
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
Unwinnable Games, Winner determined after Gameplay Ends
History
New pattern created in this wiki.
References
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Acknowledgements
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