Difference between revisions of "Winner determined after Gameplay Ends"
From gdp3
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=== Examples === | === Examples === | ||
− | + | [[Dominion]] | |
− | + | ||
+ | [[Puerto Rico]] | ||
+ | |||
+ | [[Bridge]] | ||
== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
+ | [[Drop-In/Drop-Out Gameplay]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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Revision as of 15:19, 21 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
Game Over, Time Limited Game Instances
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Unwinnable Games, Winning by Ending Gameplay
History
New pattern created in this wiki.
References
-
Acknowledgements
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