Difference between revisions of "Winner determined after Gameplay Ends"
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− | '' | + | ''Games where the winner(s) are determined after gameplay ends.'' |
− | + | Many games give players to goal to win them against other players or against the game system. While some do this by giving goals that result in winning and ending games, others make players invest their efforts in various ways and only after some criteria has cause gameplay to end reveal or calculate who actually won (if anybody). The latter type of games make use of the pattern [[Winner determined after Gameplay Ends]]. | |
=== Examples === | === Examples === | ||
− | + | [[Go]] and [[Bridge]] are two classical games where the winner is formally declared after gameplay ends by calculating each player or teams score; [[Puerto Rico]] is a more modern example. So are the games [[Amun-Re]], [[Concordia]], [[Dominion]], [[Egizia]], and [[Race for the Galaxy]] but here some information is hidden so players may not be aware of who the actual winner is. | |
− | [[ | + | |
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− | [[Puerto Rico]] | + | |
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− | [[ | + | |
== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
+ | [[Speedending]] | ||
+ | [[Gameplay Engine]] | ||
+ | [[Construction/Scoring Phase Shift]] | ||
+ | [[Anticipation]] | ||
+ | [[Tension]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
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Revision as of 09:28, 22 January 2015
Games where the winner(s) are determined after gameplay ends.
Many games give players to goal to win them against other players or against the game system. While some do this by giving goals that result in winning and ending games, others make players invest their efforts in various ways and only after some criteria has cause gameplay to end reveal or calculate who actually won (if anybody). The latter type of games make use of the pattern Winner determined after Gameplay Ends.
Contents
Examples
Go and Bridge are two classical games where the winner is formally declared after gameplay ends by calculating each player or teams score; Puerto Rico is a more modern example. So are the games Amun-Re, Concordia, Dominion, Egizia, and Race for the Galaxy but here some information is hidden so players may not be aware of who the actual winner is.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Speedending Gameplay Engine Construction/Scoring Phase Shift Anticipation Tension
Can Instantiate
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Can Modulate
Game Over, Time Limited Game Instances
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
Unwinnable Games, Winning by Ending Gameplay
History
New pattern created in this wiki.
References
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Acknowledgements
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