Difference between revisions of "Tied Results"

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(Relations)
Line 27: Line 27:
  
 
== Relations ==
 
== Relations ==
---
 
old
 
 
---
 
new
 
 
[[High Score Lists]]
 
[[Time Limits]]
 
 
[[Betrayal]]
 
[[Betrayal]]
[[Time Limited Game Instances]]
 
 
[[Tension]]
 
[[Tension]]
 
[[Multiplayer Games]]
 
[[Multiplayer Games]]
[[Races]]
+
 
[[Excluding Goals]]
+
[[Scores]]
+
[[Winning by Ending Gameplay]]
+
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 59: Line 47:
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Complete Resource Depletion]],  
 
[[Complete Resource Depletion]],  
[[Races]]  
+
[[High Score Lists]],
 +
[[Races]],
 +
[[Scores]],
 +
[[Time Limits]]
 +
 
 +
[[Time Limited Game Instances]] together with [[Winning by Ending Gameplay]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Excluding Goals]],
 
[[Perceivable Margins]],  
 
[[Perceivable Margins]],  
 
[[Tiebreakers]]
 
[[Tiebreakers]]

Revision as of 09:01, 23 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Betrayal Tension Multiplayer Games


Can Instantiate

Player-Decided Distributions, Shared Penalties, Shared Rewards, Social Dilemmas, Uncommitted Alliances

with Shared Rewards and Uncommitted Alliances

Player-Decided Distributions

Can Modulate

Tournaments

Can Be Instantiated By

Complete Resource Depletion, High Score Lists, Races, Scores, Time Limits

Time Limited Game Instances together with Winning by Ending Gameplay

Can Be Modulated By

Tiebreakers

Possible Closure Effects

-

Potentially Conflicting With

Excluding Goals, Perceivable Margins, Tiebreakers

History

An updated version of the pattern Tied Results that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-