Difference between revisions of "Game Over"
From gdp3
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== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Unsynchronized Game Sessions]] | [[Unsynchronized Game Sessions]] | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Unwinnable Games]], | ||
[[Winner determined after Gameplay Ends]] | [[Winner determined after Gameplay Ends]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Death Consequences]], | [[Death Consequences]], | ||
+ | [[Lives]], | ||
[[Permadeath]], | [[Permadeath]], | ||
[[Player Elimination]], | [[Player Elimination]], | ||
[[Player Kicking]], | [[Player Kicking]], | ||
+ | [[Time Limited Game Instances]], | ||
[[Time Limits]], | [[Time Limits]], | ||
[[Winning by Ending Gameplay]] | [[Winning by Ending Gameplay]] |
Revision as of 14:43, 25 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Unwinnable Games, Winner determined after Gameplay Ends
Can Be Instantiated By
Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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