Difference between revisions of "Game Over"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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+
[[Downtime]]
  
 
==== with [[Multiplayer Games]] ====
 
==== with [[Multiplayer Games]] ====

Revision as of 16:49, 25 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay

Can Be Modulated By

End State Scoring

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Unless Game Over occurs to all players at the same time in Multiplayer Games, it can create Unsynchronized Game Sessions.

Can Modulate

Unwinnable Games, Winner determined after Gameplay Ends

Relations

Can Instantiate

Downtime

with Multiplayer Games

Unsynchronized Game Sessions

Can Modulate

Unwinnable Games, Winner determined after Gameplay Ends

Can Be Instantiated By

Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay

Can Be Modulated By

End State Scoring

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-