Difference between revisions of "Game Over"
From gdp3
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Downtime]] | |
==== with [[Multiplayer Games]] ==== | ==== with [[Multiplayer Games]] ==== |
Revision as of 16:49, 25 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Unless Game Over occurs to all players at the same time in Multiplayer Games, it can create Unsynchronized Game Sessions.
Can Modulate
Unwinnable Games, Winner determined after Gameplay Ends
Relations
Can Instantiate
with Multiplayer Games
Can Modulate
Unwinnable Games, Winner determined after Gameplay Ends
Can Be Instantiated By
Death Consequences, Lives, Permadeath, Player Elimination, Player Kicking, Time Limited Game Instances, Time Limits, Winning by Ending Gameplay
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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Acknowledgements
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