Difference between revisions of "Speedending"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | === Can Instantiate === |
+ | [[Game Mastery]], | ||
[[Game Over]] | [[Game Over]] | ||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Game State Overviews]], | |
+ | [[Predictable Consequences]], | ||
+ | [[Predictable Winner]], | ||
+ | [[Score Tracks]], | ||
+ | [[Winner determined after Gameplay Ends]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 19:49, 25 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Construction/Scoring Phase Shift
Can Be Instantiated By
Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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