Difference between revisions of "Gameplay Engines"

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(Relations)
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== Relations ==
 
== Relations ==
[[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], [[Construction]], [[Supporting Goals]]
+
[[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]],  
 +
[[Supporting Goals]]
  
 
[[Player Defined Goals]]
 
[[Player Defined Goals]]
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[[Constructive Gameplay]]
 
[[Constructive Gameplay]]
 
[[Investments]]
 
[[Investments]]
 +
 +
 +
[[Construction]],
 +
[[Scores]]
 +
[[Winner determined after Gameplay Ends]]
 +
[[Construction/Scoring Phase Shift]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 18:33, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Combos, Emergent Gameplay, Positive Feedback Loops, Supporting Goals

Player Defined Goals

Constructive Gameplay Investments


Construction, Scores Winner determined after Gameplay Ends Construction/Scoring Phase Shift

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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