Difference between revisions of "Gameplay Engines"
From gdp3
(→Relations) |
(→Relations) |
||
Line 38: | Line 38: | ||
− | |||
[[Scores]] | [[Scores]] | ||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
− | ==== with | + | ==== with [[Scores]] ==== |
+ | [[Construction/Scoring Phase Shift]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Winner determined after Gameplay Ends]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Construction]], | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Construction/Scoring Phase Shift]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 18:36, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Combos, Emergent Gameplay, Positive Feedback Loops, Supporting Goals
Constructive Gameplay Investments
Can Instantiate
-
with Scores
Construction/Scoring Phase Shift
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-