Difference between revisions of "Gameplay Engines"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]],  
+
 
 +
[[Abstract Player Constructs]]
 +
 
 +
[[Strategic Knowledge]]
 +
[[Strategic Planning]]
 +
 
 +
///
 +
 
 +
[[Emergent Gameplay]],  
 +
[[Positive Feedback Loops]],  
 
[[Supporting Goals]]
 
[[Supporting Goals]]
  
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[[Constructive Gameplay]]
 
[[Constructive Gameplay]]
 
[[Investments]]
 
[[Investments]]
 
 
[[Scores]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Construction]],  
+
[[Combos]],  
 +
[[Construction]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 18:41, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Abstract Player Constructs

Strategic Knowledge Strategic Planning

///

Emergent Gameplay, Positive Feedback Loops, Supporting Goals

Player Defined Goals

Constructive Gameplay Investments

Can Instantiate

-

with Scores

Construction/Scoring Phase Shift

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Combos, Construction

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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