Difference between revisions of "Gameplay Engines"
From gdp3
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[[Strategic Planning]] | [[Strategic Planning]] | ||
− | + | === Can Instantiate === | |
− | + | [[Constructive Gameplay]], | |
− | [[ | + | [[Investments]], |
− | [[ | + | [[Player Defined Goals]], |
[[Supporting Goals]] | [[Supporting Goals]] | ||
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==== with [[Scores]] ==== | ==== with [[Scores]] ==== | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Combos]], | [[Combos]], | ||
− | [[Construction]] | + | [[Construction]], |
+ | [[Emergent Gameplay]], | ||
+ | [[Positive Feedback Loops]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 18:42, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Strategic Knowledge Strategic Planning
Can Instantiate
Constructive Gameplay, Investments, Player Defined Goals, Supporting Goals
with Scores
Construction/Scoring Phase Shift
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Combos, Construction, Emergent Gameplay, Positive Feedback Loops
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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