Difference between revisions of "Unsynchronized Game Sessions"
From gdp3
(→Relations) |
|||
Line 29: | Line 29: | ||
== Relations == | == Relations == | ||
[[Drop-In/Drop-Out]] | [[Drop-In/Drop-Out]] | ||
+ | [[Early Leaving Players]] | ||
+ | [[Late Arriving Players]] | ||
− | + | --- ref to [[Asynchronous Gameplay]] | |
− | [[ | + | |
− | + | ||
=== Can Instantiate === | === Can Instantiate === | ||
Line 43: | Line 43: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Game Over]] together with [[Multiplayer Games]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 14:27, 29 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Drop-In/Drop-Out Early Leaving Players Late Arriving Players
--- ref to Asynchronous Gameplay
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Game Over together with Multiplayer Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-