Difference between revisions of "Unsynchronized Game Sessions"
From gdp3
(→Relations) |
(→Relations) |
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[[Early Leaving Players]] | [[Early Leaving Players]] | ||
[[Late Arriving Players]] | [[Late Arriving Players]] | ||
+ | [[Dedicated Game Facilitators]] | ||
+ | [[Game Servers]] | ||
--- ref to [[Asynchronous Gameplay]] | --- ref to [[Asynchronous Gameplay]] |
Revision as of 14:30, 29 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Drop-In/Drop-Out Early Leaving Players Late Arriving Players Dedicated Game Facilitators Game Servers
--- ref to Asynchronous Gameplay
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Game Over together with Multiplayer Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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