Difference between revisions of "Unsynchronized Game Sessions"
From gdp3
(→Relations) |
(→Relations) |
||
Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
− | [[ | + | [[Possibility of Graceful Surrender]], |
− | [[ | + | [[Surrendering]] |
− | + | ||
− | + | ||
− | + | ||
--- ref to [[Asynchronous Gameplay]] | --- ref to [[Asynchronous Gameplay]] | ||
Line 45: | Line 42: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Dedicated Game Facilitators]], | ||
+ | [[Drop-In/Drop-Out]], | ||
+ | [[Early Leaving Players]], | ||
+ | [[Game Servers]], | ||
+ | [[Late Arriving Players]] | ||
+ | |||
[[Game Over]] together with [[Multiplayer Games]] | [[Game Over]] together with [[Multiplayer Games]] | ||
Revision as of 18:16, 29 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Possibility of Graceful Surrender, Surrendering
--- ref to Asynchronous Gameplay
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players
Game Over together with Multiplayer Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-