Difference between revisions of "Unsynchronized Game Sessions"
From gdp3
(→Relations) |
(→Relations) |
||
Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
+ | [[Negotiable Play Sessions]] | ||
+ | [[Negotiable Game Sessions]] | ||
+ | |||
[[Possibility of Graceful Surrender]], | [[Possibility of Graceful Surrender]], | ||
[[Surrendering]] | [[Surrendering]] |
Revision as of 18:26, 29 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Negotiable Play Sessions Negotiable Game Sessions
Possibility of Graceful Surrender, Surrendering
--- ref to Asynchronous Gameplay
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players
Game Over together with Multiplayer Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-