Difference between revisions of "Unsynchronized Game Sessions"

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(Relations)
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
[[Negotiable Play Sessions]]
 
[[Negotiable Game Sessions]]
 
 
[[Possibility of Graceful Surrender]],
 
[[Surrendering]]
 
 
 
--- ref to [[Asynchronous Gameplay]]
 
--- ref to [[Asynchronous Gameplay]]
 +
[[Togetherness]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 49: Line 42:
 
[[Early Leaving Players]],  
 
[[Early Leaving Players]],  
 
[[Game Servers]],  
 
[[Game Servers]],  
[[Late Arriving Players]]
+
[[Late Arriving Players]],
 +
[[Negotiable Game Sessions]],
 +
[[Negotiable Play Sessions]], 
 +
[[Possibility of Graceful Surrender]],
 +
[[Surrendering]]
  
 
[[Game Over]] together with [[Multiplayer Games]]  
 
[[Game Over]] together with [[Multiplayer Games]]  

Revision as of 18:58, 30 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

--- ref to Asynchronous Gameplay Togetherness

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering

Game Over together with Multiplayer Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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