Difference between revisions of "Unsynchronized Game Sessions"
From gdp3
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== Relations == | == Relations == | ||
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--- ref to [[Asynchronous Gameplay]] | --- ref to [[Asynchronous Gameplay]] | ||
+ | [[Togetherness]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
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[[Early Leaving Players]], | [[Early Leaving Players]], | ||
[[Game Servers]], | [[Game Servers]], | ||
− | [[Late Arriving Players]] | + | [[Late Arriving Players]], |
+ | [[Negotiable Game Sessions]], | ||
+ | [[Negotiable Play Sessions]], | ||
+ | [[Possibility of Graceful Surrender]], | ||
+ | [[Surrendering]] | ||
[[Game Over]] together with [[Multiplayer Games]] | [[Game Over]] together with [[Multiplayer Games]] |
Revision as of 18:58, 30 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
--- ref to Asynchronous Gameplay Togetherness
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering
Game Over together with Multiplayer Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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