Difference between revisions of "Player Augmentations"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Value of Effort]] |
− | [[ | + | [[Automated Responses]] |
+ | [[Player Agency]] | ||
+ | [[Enforced Agent Behavior]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Player/Character Skill Composites]], | |
+ | [[Player/System Action Composites]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Agents]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Game Masters]], | |
+ | [[Mules]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 09:23, 3 July 2015
Support mechanism that boost players abilities to perform gameplay activities.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Value of Effort Automated Responses Player Agency Enforced Agent Behavior
Can Instantiate
Player/Character Skill Composites, Player/System Action Composites
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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