Difference between revisions of "Player Agency"
From gdp3
(→Relations) |
|||
Line 30: | Line 30: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
− | [[ | + | [[Zero-Player Games]] |
− | [[ | + | [[Social Adaptability]] |
− | [[ | + | [[Negotiable Play Sessions]] |
− | [[ | + | [[Negotiable Game Sessions]] |
+ | [[Exaggerated Perception of Influence]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
Line 49: | Line 44: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Creative Control]], | |
+ | [[Gameplay Mastery]], | ||
+ | [[Luck]], | ||
+ | [[Player/System Action Composites]], | ||
+ | [[Player Augmentations]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Line 58: | Line 57: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Automated Responses]], | |
+ | [[Luck]], | ||
+ | [[No Direct Player Influence]], | ||
+ | [[Player/System Action Composites]], | ||
+ | [[Player Augmentations]] | ||
== History == | == History == |
Revision as of 13:46, 6 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Zero-Player Games Social Adaptability Negotiable Play Sessions Negotiable Game Sessions Exaggerated Perception of Influence
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Creative Control, Gameplay Mastery, Luck, Player/System Action Composites, Player Augmentations
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Automated Responses, Luck, No Direct Player Influence, Player/System Action Composites, Player Augmentations
History
New pattern created in this wiki.
References
-
Acknowledgements
-