Difference between revisions of "Player Agency"

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(Relations)
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== Relations ==
 
== Relations ==
[[Characters]]
 
[[Player Augmentations]]
 
[[Automated Responses]]
 
[[Player/System Action Composites]]
 
  
[[Creative Control]]
+
[[Zero-Player Games]]
[[Gameplay Mastery]]
+
[[Social Adaptability]]
[[Luck]]
+
[[Negotiable Play Sessions]]
[[No Direct Player Influence]]
+
[[Negotiable Game Sessions]]
 +
[[Exaggerated Perception of Influence]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 49: Line 44:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Creative Control]],
 +
[[Gameplay Mastery]],
 +
[[Luck]],
 +
[[Player/System Action Composites]],
 +
[[Player Augmentations]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Automated Responses]],
 +
[[Luck]],
 +
[[No Direct Player Influence]],
 +
[[Player/System Action Composites]],
 +
[[Player Augmentations]]
  
 
== History ==
 
== History ==

Revision as of 13:46, 6 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Zero-Player Games Social Adaptability Negotiable Play Sessions Negotiable Game Sessions Exaggerated Perception of Influence

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Creative Control, Gameplay Mastery, Luck, Player/System Action Composites, Player Augmentations

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Automated Responses, Luck, No Direct Player Influence, Player/System Action Composites, Player Augmentations

History

New pattern created in this wiki.

References

-

Acknowledgements

-