Difference between revisions of "Game Time Manipulation"
From gdp3
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== Consequences == | == Consequences == | ||
+ | |||
+ | [[Braid]] | ||
+ | |||
+ | [[Zork II]] | ||
+ | [[Day of the Tentacle]] | ||
+ | |||
== Relations == | == Relations == | ||
+ | [[Game Pauses]] | ||
+ | [[Power-Ups]] | ||
+ | |||
+ | [[Save-Load Cycles]] | ||
+ | |||
+ | [[Irreversible Events]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Single-Player Games]] | ||
+ | [[Game Worlds]] | ||
+ | [[Temporal Consistency]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 08:53, 14 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Irreversible Events Freedom of Choice Single-Player Games Game Worlds Temporal Consistency
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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