Difference between revisions of "Current Player Tokens"
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[[Category:Game Element Patterns]] | [[Category:Game Element Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
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[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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[[Category:To be Published]] | [[Category:To be Published]] | ||
− | + | ''Tokens used to show whose turn it is in a game.'' | |
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− | + | Many games divide gameplay into turns. However, sometimes it can be difficult to keep track of whose turn it is, for example due to turns being long, breaks have been taken, or players get to perform actions in other players' turns. [[Current Player Tokens]] are simply tokens used to indicate who has a turn currently which are passed on as the turn pass. | |
=== Examples === | === Examples === | ||
− | + | [[Battlestar Galactica: The Board Game]] includes a coin as a [[Current Player Tokens|Current Player Token]]. [[Twilight Struggle]] has a round track which works as a [[Current Player Tokens|Current Player Token]] in that it helps keep track of whose turn it is (besides which turn it is). | |
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== Using the pattern == | == Using the pattern == | ||
− | + | Designing [[Current Player Tokens]] is mainly about the physical and graphical designs of a token. Potentially, players can be reminded to pass the token on a [[Cheat Sheets|Cheat Sheet]]. | |
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=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Current Player Tokens]] is an [[:Category:Interface Patterns|Interface Pattern]]. | |
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== Consequences == | == Consequences == | ||
+ | [[Current Player Tokens]] are simply [[Bookkeeping Tokens]] used in [[Self-Facilitated Games]] that have [[Turn Taking]]. They help players keep track of whose turn it is and through that the [[Excise]] related to ending old turns and starting new ones. | ||
== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Bookkeeping Tokens]] | |
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=== Can Modulate === | === Can Modulate === | ||
− | - | + | [[Excise]], |
+ | [[Self-Facilitated Games]], | ||
+ | [[Turn Taking]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Cheat Sheets]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Latest revision as of 15:37, 17 July 2015
Tokens used to show whose turn it is in a game.
Many games divide gameplay into turns. However, sometimes it can be difficult to keep track of whose turn it is, for example due to turns being long, breaks have been taken, or players get to perform actions in other players' turns. Current Player Tokens are simply tokens used to indicate who has a turn currently which are passed on as the turn pass.
Contents
Examples
Battlestar Galactica: The Board Game includes a coin as a Current Player Token. Twilight Struggle has a round track which works as a Current Player Token in that it helps keep track of whose turn it is (besides which turn it is).
Using the pattern
Designing Current Player Tokens is mainly about the physical and graphical designs of a token. Potentially, players can be reminded to pass the token on a Cheat Sheet.
Interface Aspects
Current Player Tokens is an Interface Pattern.
Consequences
Current Player Tokens are simply Bookkeeping Tokens used in Self-Facilitated Games that have Turn Taking. They help players keep track of whose turn it is and through that the Excise related to ending old turns and starting new ones.
Relations
Can Instantiate
Can Modulate
Excise, Self-Facilitated Games, Turn Taking
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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