Difference between revisions of "Current Player Tokens"

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[[Category:Game Element Patterns]]
 
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[[Category:Patterns created on the Wiki]]
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''Tokens used to show whose turn it is in a game.''
''The one-sentence "definition" that should be in italics.''
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This pattern is a still a stub.
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Many games divide gameplay into turns. However, sometimes it can be difficult to keep track of whose turn it is, for example due to turns being long, breaks have been taken, or players get to perform actions in other players' turns. [[Current Player Tokens]] are simply tokens used to indicate who has a turn currently which are passed on as the turn pass.
  
 
=== Examples ===
 
=== Examples ===
 
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[[Battlestar Galactica: The Board Game]] includes a coin as a [[Current Player Tokens|Current Player Token]]. [[Twilight Struggle]] has a round track which works as a [[Current Player Tokens|Current Player Token]] in that it helps keep track of whose turn it is (besides which turn it is).
==== Anti-Examples ====
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optional
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== Using the pattern ==
 
== Using the pattern ==

Latest revision as of 15:37, 17 July 2015

Tokens used to show whose turn it is in a game.

Many games divide gameplay into turns. However, sometimes it can be difficult to keep track of whose turn it is, for example due to turns being long, breaks have been taken, or players get to perform actions in other players' turns. Current Player Tokens are simply tokens used to indicate who has a turn currently which are passed on as the turn pass.

Examples

Battlestar Galactica: The Board Game includes a coin as a Current Player Token. Twilight Struggle has a round track which works as a Current Player Token in that it helps keep track of whose turn it is (besides which turn it is).

Using the pattern

Designing Current Player Tokens is mainly about the physical and graphical designs of a token. Potentially, players can be reminded to pass the token on a Cheat Sheet.

Interface Aspects

Current Player Tokens is an Interface Pattern.

Consequences

Current Player Tokens are simply Bookkeeping Tokens used in Self-Facilitated Games that have Turn Taking. They help players keep track of whose turn it is and through that the Excise related to ending old turns and starting new ones.

Relations

Can Instantiate

Bookkeeping Tokens

Can Modulate

Excise, Self-Facilitated Games, Turn Taking

Can Be Instantiated By

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Can Be Modulated By

Cheat Sheets

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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