Difference between revisions of "First Player Tokens"

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(Consequences)
(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
=== Can Modulate ===
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[[First Player Tokens]] are motivated in game design as part of helping players of [[Self-Facilitated Games]] handle the [[Excise]] caused by [[Varying Turn Orders]] in games with [[Turn Taking]].
[[Excise]],
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[[First Player Advantages]],
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While there natural are design choices regarding the visual and physical design of [[First Player Tokens]], there are also some other concerns. For games with [[Varying Turn Orders]] regarding all places in the turn order it is typically not enough with [[First Player Tokens]] as "Second Player Tokens", "Third Player Tokens", etc. are needed ([[Carolus Magnus]] is an example of a game where this is needed).
[[Self-Facilitated Games]],
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[[Turn Taking]],
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[[Varying Turn Orders]]
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=== Interface Aspects ===
 
=== Interface Aspects ===
[[First Player Tokens]] is an [[Category:Interface Patterns|Interface Pattern]].
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[[First Player Tokens]] is an [[Category:Interface Patterns|Interface Pattern]]. It can modify [[First Player Advantages]] slightly by high-lighting to all players who is the first player and therefor has the advantage.
  
 
== Consequences ==
 
== Consequences ==

Revision as of 20:04, 17 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Puerto Rico as a First Player Token showing which player has the role of governor, which is the player that went first in the current round of selecting roles.

Using the pattern

First Player Tokens are motivated in game design as part of helping players of Self-Facilitated Games handle the Excise caused by Varying Turn Orders in games with Turn Taking.

While there natural are design choices regarding the visual and physical design of First Player Tokens, there are also some other concerns. For games with Varying Turn Orders regarding all places in the turn order it is typically not enough with First Player Tokens as "Second Player Tokens", "Third Player Tokens", etc. are needed (Carolus Magnus is an example of a game where this is needed).

Interface Aspects

First Player Tokens is an. It can modify First Player Advantages slightly by high-lighting to all players who is the first player and therefor has the advantage.

Consequences

First Player Tokens is a type of Bookkeeping Tokens.

Relations

Can Instantiate

Bookkeeping Tokens

Can Modulate

Excise, First Player Advantages, Self-Facilitated Games, Turn Taking, Varying Turn Orders

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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