Difference between revisions of "Endgame"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 36: Line 36:
  
 
== Relations ==
 
== Relations ==
[[Player Elimination]]
 
 
[[Kingmaker]]
 
[[Kingmaker]]
[[Early Leaving Players]]
 
  
[[Higher-Level Closures as Gameplay Progresses]]
+
 
[[Combat]]
+
[[Player Unpredictability]]
[[Analysis Paralysis]]
+
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Analysis Paralysis]],
 
+
[[Higher-Level Closures as Gameplay Progresses]]
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 57: Line 53:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
[[Construction/Scoring Phase Shift]]
+
[[Construction/Scoring Phase Shift]],
 +
[[Early Leaving Players]],
 +
[[Player Elimination]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 21:04, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Kingmaker


Player Unpredictability

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Player Elimination

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-