Difference between revisions of "Endgame"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Analysis Paralysis]], | [[Analysis Paralysis]], | ||
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[[Construction/Scoring Phase Shift]], | [[Construction/Scoring Phase Shift]], | ||
[[Early Leaving Players]], | [[Early Leaving Players]], | ||
+ | [[Kingmaker]], | ||
[[Player Elimination]] | [[Player Elimination]] | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Player Unpredictability]] | |
== History == | == History == |
Revision as of 21:05, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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