Difference between revisions of "Middlegame"
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[[Endgame]] | [[Endgame]] | ||
− | === | + | === Can Be Instantiated By === |
+ | [[Entrenching Gameplay]], | ||
+ | [[Expansion]], | ||
+ | [[Exploitation]], | ||
+ | [[Complex Gameplay]] | ||
− | === | + | === Can Be Modulated By === |
− | + | [[Balancing Effects]], | |
− | + | [[Construction/Scoring Phase Shift]], | |
+ | [[Gameplay Mastery]] | ||
== Consequences == | == Consequences == | ||
+ | Often involving [[Complex Gameplay]], the [[Middlegame]] phase is likely to have [[Stimulated Planning]] that sometimes can turn into [[Analysis Paralysis]]. Like most other phases, it allows the development - and promotes the use of - [[Strategic Knowledge]]. | ||
== Relations == | == Relations == |
Revision as of 07:47, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"[1].
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay
Can Be Modulated By
Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery
Consequences
Often involving Complex Gameplay, the Middlegame phase is likely to have Stimulated Planning that sometimes can turn into Analysis Paralysis. Like most other phases, it allows the development - and promotes the use of - Strategic Knowledge.
Relations
Can Instantiate
Analysis Paralysis, Stimulated Planning, Strategic Knowledge
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay
Can Be Modulated By
Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
Acknowledgements
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