Difference between revisions of "Endgame"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Construction/Scoring Phase Shift]] | ||
[[Winner determined after Gameplay Ends]] | [[Winner determined after Gameplay Ends]] | ||
[[Predictable Winner]], | [[Predictable Winner]], |
Revision as of 10:02, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Construction/Scoring Phase Shift Winner determined after Gameplay Ends Predictable Winner, Unwinnable Games, Winning by Ending Gameplay
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering
Can Modulate
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Can Be Instantiated By
Entrenching Gameplay, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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