Difference between revisions of "Higher-Level Closures as Gameplay Progresses"

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(Relations)
(Relations)
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Instantiates: [[Varied Gameplay]]
 
Instantiates: [[Varied Gameplay]]
  
Instantiated by: [[Hierarchy of Goals]], [[Combat]], [[Capture]], [[Last Man Standing]], Empowerment, Narrative Structures, Closure Points, Boss Monsters, Eliminate
+
Instantiated by: [[Combat]], [[Capture]], Empowerment, Narrative Structures, Closure Points, Boss Monsters, Eliminate
  
 
Modulated by: Limited Set of Actions, Overcome, Right Level of Difficulty
 
Modulated by: Limited Set of Actions, Overcome, Right Level of Difficulty
Line 45: Line 45:
 
[[Finale Levels]],  
 
[[Finale Levels]],  
 
[[Game Element Insertion]],  
 
[[Game Element Insertion]],  
 +
[[Goal Hierarchies]],
 
[[Improved Abilities]],  
 
[[Improved Abilities]],  
 
[[Increasing Rewards]],  
 
[[Increasing Rewards]],  
 +
[[Last Man Standing]],
 
[[Player Elimination]],  
 
[[Player Elimination]],  
 
[[Scores]],  
 
[[Scores]],  

Revision as of 15:29, 27 July 2015

Closures that occur progressively become more important as the game is played.

This pattern is a still a stub

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Instantiates: Varied Gameplay

Instantiated by: Combat, Capture, Empowerment, Narrative Structures, Closure Points, Boss Monsters, Eliminate

Modulated by: Limited Set of Actions, Overcome, Right Level of Difficulty

Can Instantiate

Tension

Can Modulate

Encouraged Return Visits, Predetermined Story Structures

Can Be Instantiated By

Balancing Effects, Boss Monsters, Endgame, Extermination, Factions, Finale Levels, Game Element Insertion, Goal Hierarchies, Improved Abilities, Increasing Rewards, Last Man Standing, Player Elimination, Scores, Shrinking Game Worlds, Stack Seeding, Tournaments, Varying Rule Sets

Capture together with Non-Renewable Resources

Geometric Progression together with Positive Feedback Loops

Can Be Modulated By

-

Potentially Conflicting With

Persistent Game Worlds

History

New pattern created in this wiki.

References