Difference between revisions of "Endgame"
Line 30: | Line 30: | ||
[[Entrenching Gameplay]], | [[Entrenching Gameplay]], | ||
[[Exploitation]], | [[Exploitation]], | ||
− | [[Extermination]] | + | [[Extermination]], |
+ | [[Last Man Standing]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Line 58: | Line 59: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Analysis Paralysis]], | [[Analysis Paralysis]], | ||
Line 72: | Line 71: | ||
[[Entrenching Gameplay]], | [[Entrenching Gameplay]], | ||
[[Exploitation]], | [[Exploitation]], | ||
− | [[Extermination]] | + | [[Extermination]], |
+ | [[Last Man Standing]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 15:32, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"[1].
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Entrenching Gameplay, Exploitation, Extermination, Last Man Standing
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay
Possible Closure Effects
-
Potentially Conflicting With
Player Unpredictability, Unwinnable Games
Consequences
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering
Relations
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Exploitation, Extermination, Last Man Standing
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay
Possible Closure Effects
-
Potentially Conflicting With
Player Unpredictability, Unwinnable Games
History
New pattern created in this wiki.
References
Acknowledgements
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