Difference between revisions of "TvT"
From gdp3
(→Relations) |
|||
Line 27: | Line 27: | ||
== Consequences == | == Consequences == | ||
+ | Like any game with [[Teams]], [[TvT]] can create [[Togetherness]]. However, what is noteworthy for [[TvT]] is that the experience of [[Togetherness]] can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances. | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Teams]] | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Last Man Standing]] or [[PvP]] together with [[Teams]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[AI Players]], | ||
+ | [[Beat the Leader]], | ||
+ | [[Team Balance]] | ||
+ | |||
== Relations == | == Relations == |
Revision as of 07:56, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Like any game with Teams, TvT can create Togetherness. However, what is noteworthy for TvT is that the experience of Togetherness can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.
Can Modulate
Can Be Instantiated By
Last Man Standing or PvP together with Teams
Can Be Modulated By
AI Players, Beat the Leader, Team Balance
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Last Man Standing or PvP together with Teams
Can Be Modulated By
AI Players, Beat the Leader, Team Balance
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-