Difference between revisions of "TvT"
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[[Early Leaving Players]] | [[Early Leaving Players]] | ||
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[[Late Arriving Players]] | [[Late Arriving Players]] | ||
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+ | [[Game Lobbies]] in games with [[Mediated Gameplay]] | ||
== Consequences == | == Consequences == |
Revision as of 09:01, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
TvT gameplay is introduced in games to make Teams compete against each other, which more or less is simply applying the patterns of Last Man Standing or PvP on Teams instead of on players. Like Player Balance can be applied to PvP gameplay, Team Balance can be applied to TvT gameplay and Beat the Leader may occur in both cases.
AI Players can be used to
Game Lobbies in games with Mediated Gameplay
Consequences
Like any game with Teams, TvT can create Togetherness. However, what is noteworthy for TvT is that the experience of Togetherness can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.
Relations
Can Instantiate
with Multiplayer Games and Balancing Effects or Dynamic Difficulty Adjustment
Can Modulate
Can Be Instantiated By
Last Man Standing or PvP together with Teams
Can Be Modulated By
AI Players, Beat the Leader, Early Leaving Players, Late Arriving Players
Game Lobbies in games that have Mediated Gameplay
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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