Difference between revisions of "Team Elimination"
From gdp3
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[[Player Elimination]] | [[Player Elimination]] | ||
[[Spawning]] | [[Spawning]] | ||
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+ | Instantiates: [[Shared Penalties]] | ||
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+ | Modulates: [[Teams]] | ||
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+ | Instantiated by: [[Collection]], [[Player Killing]] | ||
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+ | Modulated by: [[Mutual Goals]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 10:11, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Multiplayer Games Player Elimination Spawning
Instantiates: Shared Penalties
Modulates: Teams
Instantiated by: Collection, Player Killing
Modulated by: Mutual Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-