Difference between revisions of "Team Elimination"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | Making [[Team Elimination]] possible is a way to modify how [[Teams]] work in [[Multiplayer Games]]. | ||
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+ | === Can Be Instantiated By === | ||
+ | [[Collections]] | ||
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+ | [[Player Elimination]] in games with [[Teams]] | ||
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+ | === Can Be Modulated By === | ||
+ | [[Mutual Goals]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Team Elimination]] is a [[Shared Penalties|Shared Penalty]] between also those in a [[Teams|Team]] can be cause [[Game Over]] for them. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Game Over]], | ||
[[Shared Penalties]] | [[Shared Penalties]] | ||
Revision as of 10:29, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Making Team Elimination possible is a way to modify how Teams work in Multiplayer Games.
Can Be Instantiated By
Player Elimination in games with Teams
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Team Elimination is a Shared Penalty between also those in a Team can be cause Game Over for them.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Player Elimination in games with Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
-
History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-