Difference between revisions of "Team Elimination"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
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Making [[Team Elimination]] possible is a way to modify how [[Teams]] work in [[Multiplayer Games]].
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=== Can Be Instantiated By ===
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[[Collections]]
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[[Player Elimination]] in games with [[Teams]]
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=== Can Be Modulated By ===
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[[Mutual Goals]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Team Elimination]] is a [[Shared Penalties|Shared Penalty]] between also those in a [[Teams|Team]] can be cause [[Game Over]] for them.
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Game Over]],
 
[[Shared Penalties]]
 
[[Shared Penalties]]
  

Revision as of 10:29, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Making Team Elimination possible is a way to modify how Teams work in Multiplayer Games.


Can Be Instantiated By

Collections

Player Elimination in games with Teams

Can Be Modulated By

Mutual Goals

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Team Elimination is a Shared Penalty between also those in a Team can be cause Game Over for them.

Relations

Can Instantiate

Game Over, Shared Penalties

Can Modulate

Multiplayer Games, Teams

Can Be Instantiated By

Collections

Player Elimination in games with Teams

Can Be Modulated By

Mutual Goals

Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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