Difference between revisions of "Team Elimination"
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== Consequences == | == Consequences == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | [[Team Elimination]] is a [[Shared Penalties|Shared Penalty]] between also those in a [[Teams|Team]] can be cause [[Game Over]] for them. | + | [[Team Elimination]] is a [[Shared Penalties|Shared Penalty]] between also those in a [[Teams|Team]] can be cause [[Game Over]] for them. In some cases they can lead to [[Spectacular Failure Enjoyment]]. |
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− | [[Spectacular Failure Enjoyment]] | + | |
== Relations == | == Relations == |
Revision as of 11:55, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Making Team Elimination possible is a way to modify how Teams work in Multiplayer Games.
Can Be Instantiated By
Player Elimination in games with Teams
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Team Elimination is a Shared Penalty between also those in a Team can be cause Game Over for them. In some cases they can lead to Spectacular Failure Enjoyment.
Relations
Can Instantiate
Game Over, Shared Penalties, Spectacular Failure Enjoyment
Can Modulate
Can Be Instantiated By
Player Elimination in games with Teams
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-