Difference between revisions of "Team Balance"

From gdp3
Jump to: navigation, search
(Potentially Conflicting With)
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
 +
[[Drop-In/Drop-Out]]
 +
[[Left 4 Dead series]]
 +
[[Time Limits]]
 +
[[Dynamic Difficulty Adjustment]]
 +
[[AI Players]]
 +
[[Freedom of Choice]]
 +
[[Multiplayer Games]]
 +
[[Late Arriving Players]]
 +
[[Self-Facilitated Games]]
 +
[[Handicap Systems]]
 +
[[Evolving Rule Sets]]
 +
[[Invites]]
 +
[[Balancing Effects]]
 +
[[Galleries]]
 +
[[New Abilities]]
 +
[[Player Killing]]
 +
[[Death Consequences]]
 +
[[Damage]]
 +
[[Health]]
 +
[[Invulnerabilities]]
 +
[[Teams]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 13:55, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Drop-In/Drop-Out Left 4 Dead series Time Limits Dynamic Difficulty Adjustment AI Players Freedom of Choice Multiplayer Games Late Arriving Players Self-Facilitated Games Handicap Systems Evolving Rule Sets Invites Balancing Effects Galleries New Abilities Player Killing Death Consequences Damage Health Invulnerabilities Teams

Can Instantiate

-

Can Modulate

TvT

Can Be Instantiated By

Multiplayer Games with TvT and either Balancing Effects or Dynamic Difficulty Adjustment

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Privileged Abilities

History

An updated version of the pattern Team Balance that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-