Difference between revisions of "Team Development"
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[[Abstract Player Construct Development]] | [[Abstract Player Construct Development]] | ||
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==== with [[PvP]] ==== | ==== with [[PvP]] ==== | ||
[[Player Balance]] | [[Player Balance]] | ||
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+ | ==== with [[Teams]] ==== | ||
+ | [[Improved Abilities]], | ||
+ | [[New Abilities]] | ||
==== with [[TvT]] ==== | ==== with [[TvT]] ==== |
Revision as of 20:40, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Abstract Player Construct Development
Can Instantiate
with PvP
with Teams
Improved Abilities, New Abilities
with TvT
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Team Development that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-