Difference between revisions of "Lull Periods"

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(Relations)
(Relations)
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[[Inventories]]
 
[[Inventories]]
 
[[Team Strategy Identification]]
 
[[Team Strategy Identification]]
 +
[[Cut Scenes]]
  
 
[[Togetherness]]
 
[[Togetherness]]
 +
 +
[[Game Masters]]
 +
[[Dedicated Game Faciliators]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Transport Routes]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 07:54, 1 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series, horror games, Europa Universalis series,

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Pottering?, Downtime Strategic Planning Exploitation Gameplay Engines Tactical Planning Inventories Team Strategy Identification Cut Scenes

Togetherness

Game Masters Dedicated Game Faciliators

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Transport Routes

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-