Difference between revisions of "Team Development"

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(Consequences)
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== Consequences ==
 
== Consequences ==
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[[Team Development]] lets [[Teams]] evolve over gameplay time.
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In the cases w
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Abstract Player Construct Development]]
 
[[Abstract Player Construct Development]]

Revision as of 10:09, 2 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Character Development, Characteristics, or Gameplay Mastery in games with Teams

Can Be Modulated By

Player-Planned Development

Consequences

Team Development lets Teams evolve over gameplay time.

In the cases w

Can Instantiate

Abstract Player Construct Development

with PvP

Player Balance

with Teams

Improved Abilities, New Abilities

with TvT

Team Balance

Can Modulate

PvP, TvT

Potentially Conflicting With

Team Balance

Relations

Can Instantiate

Abstract Player Construct Development

with PvP

Player Balance

with Teams

Improved Abilities, New Abilities

with TvT

Team Balance

Can Modulate

PvP, TvT

Can Be Instantiated By

Character Development, Characteristics, or Gameplay Mastery in games with Teams

Can Be Modulated By

Player-Planned Development

Possible Closure Effects

-

Potentially Conflicting With

Team Balance

History

An updated version of the pattern Team Development that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-