Difference between revisions of "Transport Routes"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Obstacles]] |
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Choke Points]], | ||
+ | [[Game World Navigation]], | ||
[[Lull Periods]], | [[Lull Periods]], | ||
[[Traverse]] | [[Traverse]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Cut Scenes]] | + | [[Cut Scenes]], |
+ | [[Inaccessible Areas]], | ||
+ | [[Invisible Walls]], | ||
+ | [[Vehicle Sections]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Backtracking Levels]], | [[Backtracking Levels]], | ||
[[Big Dumb Objects]], | [[Big Dumb Objects]], | ||
− | [[One-Way Travel]] | + | [[Conditional Passageways]], |
+ | [[Environmental Storytelling]], | ||
+ | [[Inaccessible Areas]], | ||
+ | [[Illusion of Open Space]], | ||
+ | [[Landmarks]], | ||
+ | [[One-Way Travel]], | ||
+ | [[Quick Returns]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 07:18, 3 August 2015
A route in a game world that players need to traverse to get to certain locations.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Choke Points, Game World Navigation, Lull Periods, Traverse
Can Modulate
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Can Be Instantiated By
Cut Scenes, Inaccessible Areas, Invisible Walls, Vehicle Sections
Can Be Modulated By
Backtracking Levels, Big Dumb Objects, Conditional Passageways, Environmental Storytelling, Inaccessible Areas, Illusion of Open Space, Landmarks, One-Way Travel, Quick Returns
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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