Difference between revisions of "Further Player Improvement Potential"
From gdp3
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[[PvP]] | [[PvP]] | ||
[[Performance Uncertainty]] | [[Performance Uncertainty]] | ||
+ | [[Solution Uncertainty]] | ||
+ | |||
+ | [[Exaggerated Perception of Influence]] | ||
+ | |||
+ | [[Trial by Error Solutions]] | ||
+ | [[Luck]] | ||
+ | [[Puzzle Solving]] | ||
+ | [[Randomness]] | ||
+ | [[No Direct Player Influence]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 09:49, 3 August 2015
That players have the possibility to increase their skills in handling the gameplay.
This pattern is still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Difficulty Levels PvP Performance Uncertainty Solution Uncertainty
Exaggerated Perception of Influence
Trial by Error Solutions Luck Puzzle Solving Randomness No Direct Player Influence
Can Instantiate
Gameplay Mastery, Value of Effort
Team Development in games with Teams
with Strategic Knowledge
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.