Difference between revisions of "Shared Penalties"
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== Relations == | == Relations == | ||
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− | Modulates: | + | Modulates: [[Collaborative Actions]], [[Alliances]], [[Teams]], [[Social Organizations]], |
Instantiated by: [[Tied Results]] | Instantiated by: [[Tied Results]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Penalties]], | |
− | + | [[Togetherness]] | |
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=== Can Modulate === | === Can Modulate === |
Revision as of 12:03, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Collaborative Actions, Alliances, Teams, Social Organizations,
Instantiated by: Tied Results
Modulated by: Player-Decided Distributions, Player Elimination
Potentially conflicting with: Individual Penalties, Illusion of Influence
Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals
Can Instantiate
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-