Difference between revisions of "Shared Penalties"
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[[Exaggerated Perception of Influence]] | [[Exaggerated Perception of Influence]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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+ | [[Illusion of Influence]] | ||
== History == | == History == |
Revision as of 12:05, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Teams,
Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals
Can Instantiate
Can Modulate
Alliances, Social Organizations
Can Be Instantiated By
-
Can Be Modulated By
Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Individual Penalties, Illusion of Influence
History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-