Difference between revisions of "Shared Penalties"
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Modulate === | ||
+ | [[Alliances]], | ||
+ | [[Mutual Goals]], | ||
+ | [[Social Organizations]] | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Collaborative Actions]], | ||
+ | [[Factions]], | ||
+ | [[Team Elimination]], | ||
+ | [[Tied Results]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Negotiation]], | ||
+ | [[Player-Decided Distributions]], | ||
+ | [[Shared Resources]] | ||
+ | |||
+ | === Possible Closure Effects === | ||
+ | - | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Altruistic Actions]], | ||
+ | [[Exaggerated Perception of Influence]], | ||
+ | [[Individual Penalties]], | ||
+ | [[Tiebreakers]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Mutual Goals]], | ||
+ | [[Penalties]], | ||
+ | [[Social Dilemmas]], | ||
+ | [[Social Roles]], | ||
+ | [[Teams]], | ||
+ | [[Togetherness]] | ||
+ | |||
+ | ==== with [[Collaborative Actions]] ==== | ||
+ | [[Committed Goals]] | ||
== Relations == | == Relations == |
Revision as of 12:24, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Alliances, Mutual Goals, Social Organizations
Can Be Instantiated By
Collaborative Actions, Factions, Team Elimination, Tied Results
Can Be Modulated By
Negotiation, Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Mutual Goals, Penalties, Social Dilemmas, Social Roles, Teams, Togetherness
with Collaborative Actions
Relations
Can Instantiate
Mutual Goals, Penalties, Social Dilemmas, Social Roles, Teams, Togetherness
with Collaborative Actions
Can Modulate
Alliances, Mutual Goals, Social Organizations
Can Be Instantiated By
Collaborative Actions, Factions, Team Elimination, Tied Results
Can Be Modulated By
Negotiation, Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers
History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-