Difference between revisions of "Shared Penalties"
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== Consequences == | == Consequences == | ||
=== Can Instantiate === | === Can Instantiate === | ||
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− | + | [[Shared Penalties]] can be used for several purposes. One is to give players the [[Mutual Goals]] of avoiding them and also is to use them as one part of creating [[Teams]] (the other being [[Shared Rewards]]). If [[Shared Penalties]] can be the result of failing [[Collaborative Actions]], the combination makes players have [[Committed Goals]]. | |
− | [[Committed Goals]] | + | |
+ | [[Shared Penalties]] are obviously [[Penalties]]. Experiencing them together with other can give these people the sense of [[Togetherness]]. | ||
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+ | [[Social Dilemmas]], | ||
+ | [[Social Roles]], | ||
== Relations == | == Relations == |
Revision as of 15:07, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Alliances, Mutual Goals, Social Organizations
Can Be Instantiated By
Collaborative Actions, Factions, Team Elimination, Tied Results
Can Be Modulated By
Negotiation, Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Shared Penalties can be used for several purposes. One is to give players the Mutual Goals of avoiding them and also is to use them as one part of creating Teams (the other being Shared Rewards). If Shared Penalties can be the result of failing Collaborative Actions, the combination makes players have Committed Goals.
Shared Penalties are obviously Penalties. Experiencing them together with other can give these people the sense of Togetherness.
Social Dilemmas, Social Roles,
Relations
Can Instantiate
Mutual Goals, Penalties, Social Dilemmas, Social Roles, Teams, Togetherness
with Collaborative Actions
Can Modulate
Alliances, Mutual Goals, Social Organizations
Can Be Instantiated By
Collaborative Actions, Factions, Team Elimination, Tied Results
Can Be Modulated By
Negotiation, Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers
History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-