Difference between revisions of "Shared Penalties"

From gdp3
Jump to: navigation, search
(Using the pattern)
(Using the pattern)
Line 19: Line 19:
  
 
== Using the pattern ==
 
== Using the pattern ==
[[Shared Penalties]] can be used for several purposes. One is to give players the [[Mutual Goals]] of avoiding them and another is to attached them to already existing [[Mutual Goals]] to make them more important. If [[Shared Penalties]] can be the result of failing [[Collaborative Actions]], the combination makes players have [[Committed Goals]]. They are one essential part of creating [[Teams]] (the other being [[Shared Rewards]]). They can also be used to strengthen the ties of [[Alliances]] or [[Social Organizations]] as well as being the basis for many types of [[Social Dilemmas]].  
+
[[Shared Penalties]] can be used for several purposes. One is to give players the [[Mutual Goals]] of avoiding them and another is to attached them to already existing [[Mutual Goals]] to make them more important. If [[Shared Penalties]] can be the result of failing [[Collaborative Actions]], the combination makes players have [[Committed Goals]]. They are one essential part of creating [[Teams]] (the other being [[Shared Rewards]]). They can also be used to strengthen the ties of [[Alliances]] or [[Social Organizations]] as well as being the basis for many types of [[Social Dilemmas]]. Sometimes [[Shared Penalties]] are simply the effect of [[Tied Results]] (which can be avoid through using [[Tiebreakers]]).
 
+
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Collaborative Actions]],
 
 
[[Factions]],  
 
[[Factions]],  
 
[[Team Elimination]],  
 
[[Team Elimination]],  
[[Tied Results]]
 
  
[[Shared Penalties]]
 
  
=== Can Be Modulated By ===
+
[[Shared Penalties]] can be modified in a couple of different ways. First of all, the [[Penalties]] may be applied to [[Shared Resources]]. Second
[[Negotiation]],  
+
it might be possible [[Negotiation]] if and when the [[Shared Penalties]] should be taken, and this can be taken even further be having [[Player-Decided Distributions]] of the [[Shared Penalties]].
[[Player-Decided Distributions]],
+
[[Shared Resources]]
+
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
Line 39: Line 33:
 
[[Exaggerated Perception of Influence]],  
 
[[Exaggerated Perception of Influence]],  
 
[[Individual Penalties]],
 
[[Individual Penalties]],
[[Tiebreakers]]
+
 
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 15:34, 7 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Shared Penalties can be used for several purposes. One is to give players the Mutual Goals of avoiding them and another is to attached them to already existing Mutual Goals to make them more important. If Shared Penalties can be the result of failing Collaborative Actions, the combination makes players have Committed Goals. They are one essential part of creating Teams (the other being Shared Rewards). They can also be used to strengthen the ties of Alliances or Social Organizations as well as being the basis for many types of Social Dilemmas. Sometimes Shared Penalties are simply the effect of Tied Results (which can be avoid through using Tiebreakers).

Can Be Instantiated By

Factions, Team Elimination,


Shared Penalties can be modified in a couple of different ways. First of all, the Penalties may be applied to Shared Resources. Second it might be possible Negotiation if and when the Shared Penalties should be taken, and this can be taken even further be having Player-Decided Distributions of the Shared Penalties.

Potentially Conflicting With

Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties,


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Shared Penalties are obviously Penalties. Experiencing them together with other can give these people the sense of Togetherness. Handling how to manage or distribute them, or when they may be acceptable to take, may define a Social Role.

Relations

Can Instantiate

Mutual Goals, Penalties, Social Dilemmas, Social Roles, Teams, Togetherness

with Collaborative Actions

Committed Goals

Can Modulate

Alliances, Mutual Goals, Social Organizations

Can Be Instantiated By

Collaborative Actions, Factions, Team Elimination, Tied Results

Can Be Modulated By

Negotiation, Player-Decided Distributions, Shared Resources

Possible Closure Effects

-

Potentially Conflicting With

Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers

History

An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-